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File 132130672247.jpg - (203.50KB , 534x642 , 1284158157971.jpg )
1394 No. 1394 ID: 6ed3cc hide watch expand quickreply [Reply]
I can't find Season 2 at all. The dropbox only has up to episode 8. Every torrent site I've been to has every episode, and a batch, but no seeders. Underwater doesn't even seed it. Is there anywhere to get all of season 2?

>inb4 buy it
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>> No. 1397 ID: 6ed3cc
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1397
>>1395
Thanks a bunch bro! Didn't everyone prefer Underwater for some reason?
>> No. 1399 ID: b52217
>>1397
I can't really remember anymore. I think some preferred it because they fixed couple retarded translation errors. Especially in episode 6
>> No. 1411 ID: 6ed3cc
>>1399
I'm liking their shitty puns in Ika Musume, so I geso they are good.


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1408 No. 1408 ID: 16f39a hide watch quickreply [Reply]
Today Nov 15, the Storm Witches are in mourning
>> No. 1409 ID: 16f39a
Ejemm, is birthday
>> No. 1410 ID: 16f39a
The witches from Karlsland are in national celebration!!!


File 132129790117.jpg - (1.23MB , 1200x1100 , 23040414.jpg )
1393 No. 1393 ID: 424659 hide watch quickreply [Reply]
hi-ho-
>> No. 1398 ID: 899b0e
File 132133408896.jpg - (13.38KB , 320x193 , 10opmkn.jpg )
1398
Heigh-Ho

It's off to work we go
>> No. 1400 ID: a62501
Mio ;_;
>> No. 1401 ID: c75914
>>1393
It looks like those two have finally made it to the corner of "Civvie Street" about to set off on their next great journey


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1390 No. 1390 ID: a62501 hide watch quickreply [Reply]
Yo~shika~!
>> No. 1392 ID: 0ea543
yanderp~


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1381 No. 1381 ID: 899b0e hide watch expand quickreply [Reply]
I haven't really been keeping up with some updates. So are there anything new for the Africa Doujins after The Witches of the Sphinx 3?
1 post omitted. Click Reply to view.
>> No. 1384 ID: cf984e
Christ, how the hell does that thumbnail translate to that image? I've seen some weird ones, but none to that degree.
>> No. 1385 ID: 3cb039
Yeah the thumbnailer script is kind of wonky.
>> No. 1386 ID: 8048a1
>>1381

This makes me want a Strike Witches version of Behind Enemy Lines


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1379 No. 1379 ID: 899b0e hide watch quickreply [Reply]
I missed Patton's birthday. ;_;


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1304 No. 1304 ID: b52217 hide watch expand quickreply [Reply]
It's her birthday already in Japan

Happy Birthday Krupi!
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>> No. 1361 ID: dc714d
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1361
>> No. 1362 ID: ffa5f6
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1362
>> No. 1363 ID: ffa5f6
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1363


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1283 No. 1283 ID: b52217 hide watch expand quickreply [Reply]
Pictures tell the story well enough
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>> No. 1291 ID: b52217
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1291
>> No. 1293 ID: 5e4d8b
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1293
>> No. 1294 ID: 4d2005
That was heart-warming.


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1210 No. 1210 ID: f4c208 hide watch quickreply [Reply]
Früh übt sich...
>> No. 1216 ID: b52217
That's fucking awesome
>> No. 1218 ID: a62fdc
Starting em' off right.


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3051 No. 3051 ID: 4d2005 hide watch quickreply [Reply]
I was bored recently and decided to see how well Battle for Wesnoth would work as a game engine for a Strike Witches mod. Turns out, not too bad!

It is hardly complete, and not really playable. I am still getting the hang of editing units, and making sprites is time-consuming. I figured I would share what I have so far and get some feedback on what direction I should take this.

At the moment, I have very simple sprites for the 501st (pic related). No attack/idle/movement animations yet. I don't have Neuroi sprites for enemies, so they're fighting Griffons (that's canon right?). I personally feel the graphics are a low priority, and can be polished later. No unit portraits (graphic next to HP/XP on right side) either.

There is no story yet, although I guess I could try to emulate the first season. Thoughts? I would like to start off with something simple so I can release it sooner. Once something is made, it will be much easier to keep it going and not become vapourware.

Unit stats and accuracy is pretty basic. I don't have a power level type chart comparing the witches, so they're all fairly similar, but I kinda know their weapons/abilities.

It's all based on Wesnoth's engine, which if you are unfamiliar has some restrictions:
- no ranged attack, units must attack on adjacent tiles. Instead, have multiple attack types (blunt, pierce, etc).
- Scripting events is pretty 'easy'. Have to understand the Wesnoth DSL for config files though.
- Some other things I am forgetting that make some cool stuff impossible

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>> No. 3052 ID: 4d2005
Derp, mixed up the subject/name/email fields
>> No. 3053 ID: acbad8
Looks awesome! Please keep up your work! I would love to give it a try!
>> No. 3054 ID: 4d2005
I threw what I had up on bitbucket:
https://bitbucket.org/seventenths/strike-witches-wesnoth/overview

You can try it, but you won't get far, as there isn't much to do (yet). I'm going to try to make a few other missions (without story) to get a feel for using the engine, as this is the first mod I've made for it.


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